Moreau FYE: Transforming Learning through Analytics

www.youtube.com/watch?v=zpSTPU1nErs

The Moreau First Year Experience (FYE) program was created in 2015 to give students a smooth transition from high school to college life at Notre Dame. All incoming freshmen, placed in small groups across 115 individual sections, cover important topics that range from cultural competency and well-being to healthy relationships and academic success.

Because it was new, program creators and course designers wanted to keep an eye on the course to make sure the content was meaningful, so that students would engage with it and not just survive their first weeks of college, but flourish.

Moreau course materials are delivered through Sakai and give students a visually attractive layout with an organized workflow, providing every class section the same experience. They are structured around weekly topics which include essays and videos presented as a flipped-classroom experience. Students study the weekly material, then write and submit reflections prior to the in-class discussion, enabling them to discuss the topic on a deeper level.

Creating a sweeping course with the breadth of topics it covers took the work of many people. “One of the really groundbreaking things about Moreau is that it’s a very active partnership between the academic unit of First Year of Studies and the Division of Student Affairs,” explains Maureen Dawson, assistant dean in the First Year of Studies and FYE co-director. Dawson, along with Paul Manrique, program director for New Student Engagement and FYE co-director, worked with instructional designers and learning data scientists to curate and build the FYE course sites in Sakai.

Manrique appreciated glimpses into the learning and program impact that the course’s design has offered. “Sakai allows us to use a week-by-week analysis of where students are,” says Manrique, “ensuring that they’re reviewing material, allowing them to reflect, almost in a diary, on the materials and how they’ve progressed as a student from the fall or the beginning of the semester.”

The FYS course creators collaborated with the Kaneb Center for Teaching and Learning to make the course sites not only an effective learning tool for students, but also a predictive tool for student success. Instructional designer Kevin Abbott and Alex Ambrose, Kaneb’s digital learning analyst, built the Sakai sites to output data based on student activity that answers questions about how students actually engage with the content.

Ambrose explains it this way. “We were able to pull lots of data on how the students were watching videos, how they were reflecting on the ePortfolios, the Google analytics of clicking on different readings, and we were able to see a new layer—a new view of the learning that wasn’t able to be seen before because the students are coming in this portal and we’re capturing their experience.”

The challenge that we had,” notes Ambrose, “was how do we effectively engage all 2000 students in this one-credit course, and how do we efficiently scale and support over 115 instructors across all these different sections?” They realized they could improve student outcomes if they reviewed and responded to the data. “Not just to administer and manage the learning,” Ambrose explains, “but to transform the learning.”

Dawson noted that the wide variety of skills on the Moreau team, which included those with backgrounds in teaching theory and technology, produced a valuable look at how students learn. “We saw that if articles and videos are too long the viewership, the readership drops off. So very early on we started to understand that there’s a sweet spot for length of readings and length of videos and that’s really all thanks to the analytical research of our colleagues in Kaneb and OIT.”

The size of the Moreau program meant there was a large amount of data from course site activity. “Never have we had such a large group—a pool of 2100 students—to base our observations on,” says Ambrose. Moving forward, there were real questions to answer. “How could we create a digital learning environment, how could we help with the course design, how could we help with the assessment design to make sure that the course was achieving the goals and the outcomes that it set out to do, and that we could actually measure that and make sure it was accomplishing those goals.”

As the course has matured, designers now understand their data is not only valuable in tweaking the course for greater student engagement, but that it can also be used to recognize if a student is falling behind, and that a student’s struggles with the Moreau course could be indicative of larger struggles in their first year. According to Kevin Barry, director of the Kaneb Center for Teaching and Learning and member of the original Moreau design team, it was this emphasis on developing the capacity to assist students within the first three to five weeks that has made the program so special.

“One of the exciting take-aways from this project,” says Ambrose, “is that we know how to set up the back end architecture…to really be able to start serving other large courses like the chemistries, the bios, the calcs, the physics,  the intro to engineerings, intro to philosophy, to theology  – these  courses on our campus that many students go through. How can we set up assignments that are not just efficient but that are also effective and really help students learn earlier, sooner, better? That’s the big take-away for me – that we have some lessons to be shared, particularly to the large scale courses on campus.”

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Technologies on the Horizon: Lunch & Lightning Talks

Please join the Hesburgh Libraries Center for Digital Scholarship, Kaneb Center for Teaching and Learning, Office of Digital Learning, and OIT Academic Technologies from for lunch, lightning talks, and a discussion on emerging technologies likely to impact
teaching, learning, and creative inquiry at Notre Dame. Registration closes by 5pm Monday, March 12th.

March 15, 2018
Corbett Family Hall E108/102
Noon – 2pm

Register


Schedule of Events

Noon – 12:30pm Networking Lunch and Poster Session
12:30 – 1:30pm Lightning Talks
1:30 – 2:30pm Tour of the Martin Media Center (Optional)

Lightning Talks

  • Advancing Cultures of Innovation
    Elliott Visconsi, Office of the Provost
  • First Year of Studies: Measuring Learning
    Maureen Dawson and Paul Manrique
  • Redesigning Learning Spaces
    Jessica Kayongo, Hesburgh Libraries
  • Blended Learning Designs
    Meghan Sullivan, Department of Philosophy
  • Digital Literacy
    Chris Clark, Kaneb Center for Teaching & Learning
  • Managing Knowledge Obsolescence Registration
    Helen Hockx-Yu, Hesburgh Libraries and Office of Information Technologies

Ken Bain on Deep Learning and Creativity

Ken BainDr. Ken Bain will visit Notre Dame to speak on “Fostering Deep Learning and Creativity”. Bain will discuss research results that can help us foster deep intentions and achievement among students, while also promoting creativity.

Friday, April 6, 2018
Kaneb Center for Teaching & Learning
2:00 pm


Dr. Bain is a well-known expert on faculty development and author of What the Best College Teachers Do (2004), a prize-winning book that is very popular with Kaneb Center reading groups. Originally a history professor, Bain served in teaching centers at several institutions before retiring in 2013 as Provost of the University of Georgia.

This event is sponsored by the Kaneb Center for Teaching and Learning.

Yewno: Contextual Search and Discovery

The Hesburgh Libraries invites Notre Dame faculty and staff to pilot Yewno — a new conceptual search tool that can help expand your research inquiry or focus your research question at the beginning phases of a project. Its data visualization feature uses full text analysis, computational semantics, and machine learning to reveal complex connections between concepts at-a-glance.

A Yewno widget now appears on the left column after you execute a search in OneSearch or ND Catalog. You can also access Yewno directly on the Hesburgh Libraries website under Research > More Research > Search Tools, or directly at through the Yewno website.

ND Summer Online

In collaboration with Summer Sessions (administered by the Registrar’s Office), the Office of Digital Learning supports a catalogue of online summer courses in order to provide students with options to make up a deficit or get ahead, replace an external transfer course, discover new areas of curiosity or create flexibility during the year—all while studying with their peers and Notre Dame faculty.

Meghan Sullivan in her office

This year, Notre Dame will offer 16 summer online courses from the College of Arts and Letters, the College of Science, and the Mendoza College of Business. For a full listing, visit summeronline.nd.edu.

Tuition benefits can be applied towards summer online courses. 

Gamifying Poverty Studies

Image of the Landlord board game
The Landlord Game

In recent years, gamification has emerged as a popular pedagogical approach. Hesburgh Library’s Emerging Technologies Librarian, Dr. Randy Harrison, recently worked with faculty from Notre Dame and St. Mary’s, to create The Landlord Game, a free educational board game designed to help faculty gamify the economic dimensions of social justice for their students.

To develop the core rules for the game, Harrison worked with business economics professors Dr. Sianne Vijay and Dr. Arian Farshbaf at St. Mary’s College, as well as Dr. Connie Mick, the Associate Director of the Center for Social Concerns, at the University of Notre Dame.

An homage to Lizzie Magie’s original The Landlord’s Game (the precursor of the game we know today as Monopoly™), The Landlord Game leverages players’ knowledge of Monopoly in order to complicate reductive economic models of a level socio-economic playing field. By adjusting game rules and content to effect real-world economic disparities, the game aims to stimulate a frustration so comically absurd that gameplay evolves into a discussion among the players around the systemic inequities of contemporary capitalism.

The game board and materials were designed with Adobe Illustrator. To encourage other instructors to freely adopt and adapt the game, Harrison has released the game under a Creative Commons BY-NC-SA 4.0 International license and built a website from which all game materials may be previewed, downloaded, and modified.

The Landlord Game may be played as part of the interactive component of the Money Worries exhibit at the Snite Museum through March 25th. Harrison also hopes that promoting the game through the exhibit may spark a discussion among faculty interested in talking more about gamification in their curricula.