One Button Studio Proof-of-Concept

We’re happy to report good progress on our One Button Studio project.  One Button Studio is project that originated at Penn State, and we’re preparing to install a prototype studio here at Notre Dame, in cooperation with the Hesburgh Libraries.

One Button Studios are intended to be a self-service video recording studio where faculty and students can create content quickly.  Faculty can create short videos for their courses, and students can practice presentations, just to mention a couple common examples.

Imagine a student walks into the studio, inserts a flash drive into the OBS computer, and the software begins a countdown on the computer screen.  The student walks to the designated mark in front of the camera and begins presenting when the countdown reaches zero.  When the student is done, he or she walks over to the computer, presses a big button, and waits a few seconds for the video to be transferred to the flash drive.  At that point the student takes the flash drive and leaves the studio.  Easy.

Below are a few pictures from the other day when we moved the OBS equipment into DeBartolo Hall B011 and created a working proof-of-concept.  Kudos to Charles Barbour for driving this project forward.

camera_light comp_and_camera screen

ND Campus Mobile App YouTube Video

The OIT’s Academic Media Services group is proud to announce that our very own Ray Herrly’s commercial for the ND Mobile app was added to the ND YouTube channel.

This is another example of the high quality work produced by the excellent & talented students we have working for Academic Digital Media/Academic Technologies!

It’s amazing how fast Ray got to class (and in/out of S Dining)!


Campus Cocoa Coding Consortium

by Jeffrey Hanrahan, Academic Technologies

Throughout the University of Notre Dame and Saint Mary’s College, there are departments that are using Xcode and iOS to develop mobile and workstation applications for internal use, teaching, learning and research.

In an effort to collectively identify the application developers and pool everyone’s knowledge and expertise, a group named Campus Cocoa Coding Consortium (C4) was formed at the University of Notre Dame.  The purpose of the group is to help each other learn how to develop applications in Xcode and iOS, talk out code problems, conceptualize processes, troubleshoot programming workflows and design human interface elements.

The C4 group is composed of faculty and staff from the University of Notre Dame and Saint Mary’s College.  The knowledge level extends from novice to expert and knowledge is shared.  You get to hear about technical issues and information that you don’t find in the programming manuals.  Every member has some type of specialty knowledge and others get to learn this information.

There is a weekly brown bag lunch meeting with the purpose of discussions that get very technical in nature.  These are working meetings where code is written and tested.  The C4 project code resides in the web-based hosting service GitHub where the group members can access project files at any time from anywhere.

So far, the group has provided assistance for a mobile application from Architecture and is currently working on a facial recognition mobile application.

If you are a faculty/staff member at the University of Notre Dame or Saint Mary’s College and would like to join the C4 group, you can contact John Slaughter at jslaught [AT]

Guest Post: Mobile March Madness!

Today’s blog post is a guest article by ND’s own Tom Klimek. Manager of Network Services.  Tom is a big basketball fan, and in his copious spare time … 

bracket_2014It’s an annual rite of passage every spring.  The NCAA announces the field of teams for the tournament and the office pools begin.  I love college sports, particularly football and basketball and while I still partake in March Madness pools, this time of year also brings a fair amount of stress.  Since 2009 a friend and I have been developing apps for college football and March Madness.  It all started with an idea for a college football app, something I could see myself using throughout the season to keep track of schedules, scores, rankings, stadium seating charts, etc..

One day during a game of pick-up basketball at Rec Sports I shared the idea with a friend who liked the idea and offered to help. My first question was “Are you a C programmer “ ? He answered “yes” and I said OK let’s get started. At this point neither one of us have ever used a Mac nor programmed using an object oriented language. We proceeded to purchase a Mac Mini, establish a developer account with Apple, learn the SDK, and refine our idea.  About 7 months later and just in time for the college football season we launched our first app “Gridiron 2009”.  The app was well received and we were even fortunate enough to get featured by Apple for a few weeks to give us added exposure.

bracket_poolNext we were on to college basketball with a similar app and toward the end of the season we decided to create an app for the tournament originally named “Bracket Madness”.  The first version of this simply allowed you to enter a bracket and track you progress along with updates to final scores. The app was very popular selling as much as the college football app all season in one week’s time.


app_storeThe following year we decided to add pool functionality to the app. We anticipated that this would make the app more desirable but it also added a lot of complexity. Now in addition to maintaining an app and web site, we added an SQL database and server side scripting, along with scoring the brackets. There was a lot more that could go wrong and nearly no time to recover. It takes over a week to get an app approved even if it is just an update, and the window for sales is just over a week. A bad launch would lead to negative reviews and possibly doom the app. Hence the stress. The name was changed to “Men’s Bracket” after the NCAA claimed that “Bracket Madness” was a derivative of March Madness and over the years we have updated and improved the app, added an iPad version, and a Women’s version.

It is consistently in the top 5 Paid Sports Apps during the tournament and has been the #1 iPad Paid Sports App during the tournament for several years and this year for a brief time it was the #1 iPhone Paid Sports App.

Innovation happens all around us, and we thought it would be nice to feature Tom’s story during March Madness. If you’d like to get in touch with Tom you can email him at tklimek [AT] nd [DOT] edu. Good luck to everyone with your bracket competitions!  Here’s a link to an earlier story about the Gridiron app:

Innovate Conference at Ohio State — March 25

Folks, if at all possible make time for the Innovate [engage] conference next week at Ohio State.

If you’re not able to attend in person you can watch online:

I’m looking forward to many of the sessions. The folks at the Office of Distance Education and eLearning are demonstrating a lot of strategic leadership in the area of academic technology!

@ODEEatOSU #InnovateOSU

3D Printing Update

Check out Eric Morgan’s blog for an update on the fledgling 3D printing group at ND:

Next meeting Friday, April 4, from noon to 1 pm.

Also please note that the Library’s Center for Digital Scholarship will host a workshop, From Imagination to Realization, for anyone interested in 3D printing. The workshop will be held March 28, from 1 to 5 pm.