{"id":7,"date":"2021-02-11T12:20:47","date_gmt":"2021-02-11T17:20:47","guid":{"rendered":"https:\/\/sites.nd.edu\/boardsimulatorvr\/?page_id=7"},"modified":"2021-08-30T15:33:58","modified_gmt":"2021-08-30T19:33:58","slug":"boardsimulatorvr","status":"publish","type":"page","link":"https:\/\/sites.nd.edu\/boardsimulatorvr\/","title":{"rendered":"The VR Boardroom Simulator Project"},"content":{"rendered":"\n<p>The VR Boardroom Simulator project was conceived by <a rel=\"noreferrer noopener\" href=\"https:\/\/mendoza.nd.edu\/mendoza-directory\/profile\/?slug=timothy-hubbard\" data-type=\"URL\" data-id=\"https:\/\/mendoza.nd.edu\/mendoza-directory\/profile\/?slug=timothy-hubbard\" target=\"_blank\">Dr. Timothy Hubbard<\/a> and <a rel=\"noreferrer noopener\" href=\"https:\/\/psychology.nd.edu\/faculty\/michael-villano\/\" data-type=\"URL\" data-id=\"https:\/\/psychology.nd.edu\/faculty\/michael-villano\/\" target=\"_blank\">Dr. Mike Villano<\/a> as a way to study boardroom interactions during organizational crises. Being able to manipulate the conditions and directors in a consistent experimental setting is critical to understanding causal relationships in a boardroom. Employing virtual reality allows for high levels of psychological realism while participants engage in boardroom decisions and discussions.<\/p>\n\n\n\n<figure class=\"wp-block-embed aligncenter is-type-video is-provider-vimeo wp-block-embed-vimeo\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Epic MegaGrant Application\" src=\"https:\/\/player.vimeo.com\/video\/575575118?h=0bfe154a87&amp;dnt=1&amp;app_id=122963\" width=\"640\" height=\"360\" frameborder=\"0\" allow=\"autoplay; fullscreen; picture-in-picture; clipboard-write\"><\/iframe>\n<\/div><\/figure>\n\n\n\n<p><strong>Technological Highlights:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Realistic directors created with Reallusion&#8217;s <a rel=\"noreferrer noopener\" href=\"https:\/\/www.reallusion.com\/character-creator\/\" data-type=\"URL\" data-id=\"https:\/\/www.reallusion.com\/character-creator\/\" target=\"_blank\">Character Creator<\/a><\/li><li>Animations created using Reallusion&#8217;s <a rel=\"noreferrer noopener\" href=\"https:\/\/www.reallusion.com\/iclone\/default.html\" data-type=\"URL\" data-id=\"https:\/\/www.reallusion.com\/iclone\/default.html\" target=\"_blank\">iClone<\/a><\/li><li>VR Simulation developed using the <a rel=\"noreferrer noopener\" href=\"https:\/\/unity.com\/\" data-type=\"URL\" data-id=\"https:\/\/unity.com\/\" target=\"_blank\">Unity<\/a> game engine and C#.<\/li><\/ul>\n\n\n\n<p><strong>Data Collection Efforts:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Successfully ran over 300 students and business community participants through the simulation since January 2021. <\/li><li>Achieved a mean of 3.5\/5.0 realism score.<\/li><\/ul>\n\n\n\n<p><strong>Motivation for Changing to Unreal Engine:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>The development of <a rel=\"noreferrer noopener\" href=\"https:\/\/www.unrealengine.com\/en-US\/digital-humans\" data-type=\"URL\" data-id=\"https:\/\/www.unrealengine.com\/en-US\/digital-humans\" target=\"_blank\">MetaHumans<\/a> in Unreal Engine can help increase the realism of the director characters.<\/li><li>The integration of <a rel=\"noreferrer noopener\" href=\"https:\/\/replicastudios.com\/\" data-type=\"URL\" data-id=\"https:\/\/replicastudios.com\/\" target=\"_blank\">Replica Studios<\/a> AI-generated voices directly in Unreal Engine.<\/li><li>The integration of <a rel=\"noreferrer noopener\" href=\"https:\/\/www.unrealengine.com\/marketplace\/en-US\/product\/nvidia-dlss\" data-type=\"URL\" data-id=\"https:\/\/www.unrealengine.com\/marketplace\/en-US\/product\/nvidia-dlss\" target=\"_blank\">NVIDIA DLSS<\/a> in Unreal Engine to improve frame rates will be critical as we increase the complexity of the scenes. <\/li><li><a rel=\"noreferrer noopener\" href=\"https:\/\/docs.unrealengine.com\/en-US\/RenderingAndGraphics\/RayTracing\/index.html\" data-type=\"URL\" data-id=\"https:\/\/docs.unrealengine.com\/en-US\/RenderingAndGraphics\/RayTracing\/index.html\" target=\"_blank\">Real-Time Ray Tracing<\/a> technology can help improve the quality of the lighting, rendering, and shadows in the scene. <\/li><\/ul>\n\n\n\n<p>Here&#8217;s an example of the directors:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"207\" src=\"https:\/\/sites.nd.edu\/boardsimulatorvr\/files\/2021\/04\/Screen-Shot-2021-04-02-at-8.33.53-AM-1024x207.png\" alt=\"\" class=\"wp-image-31\" srcset=\"https:\/\/sites.nd.edu\/boardsimulatorvr\/files\/2021\/04\/Screen-Shot-2021-04-02-at-8.33.53-AM-1024x207.png 1024w, https:\/\/sites.nd.edu\/boardsimulatorvr\/files\/2021\/04\/Screen-Shot-2021-04-02-at-8.33.53-AM-300x61.png 300w, https:\/\/sites.nd.edu\/boardsimulatorvr\/files\/2021\/04\/Screen-Shot-2021-04-02-at-8.33.53-AM-768x155.png 768w, https:\/\/sites.nd.edu\/boardsimulatorvr\/files\/2021\/04\/Screen-Shot-2021-04-02-at-8.33.53-AM-1536x311.png 1536w, https:\/\/sites.nd.edu\/boardsimulatorvr\/files\/2021\/04\/Screen-Shot-2021-04-02-at-8.33.53-AM.png 1888w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Who will be placed in this boardroom:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"505\" src=\"https:\/\/sites.nd.edu\/boardsimulatorvr\/files\/2021\/04\/Screen-Shot-2021-04-02-at-8.36.04-AM-1024x505.png\" alt=\"\" class=\"wp-image-33\" srcset=\"https:\/\/sites.nd.edu\/boardsimulatorvr\/files\/2021\/04\/Screen-Shot-2021-04-02-at-8.36.04-AM-1024x505.png 1024w, https:\/\/sites.nd.edu\/boardsimulatorvr\/files\/2021\/04\/Screen-Shot-2021-04-02-at-8.36.04-AM-300x148.png 300w, https:\/\/sites.nd.edu\/boardsimulatorvr\/files\/2021\/04\/Screen-Shot-2021-04-02-at-8.36.04-AM-768x378.png 768w, https:\/\/sites.nd.edu\/boardsimulatorvr\/files\/2021\/04\/Screen-Shot-2021-04-02-at-8.36.04-AM-1536x757.png 1536w, https:\/\/sites.nd.edu\/boardsimulatorvr\/files\/2021\/04\/Screen-Shot-2021-04-02-at-8.36.04-AM.png 1644w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The VR Boardroom Simulator project was conceived by Dr. Timothy Hubbard and Dr. Mike Villano as a way to study boardroom interactions during organizational crises. Being able to manipulate the conditions and directors in a consistent experimental setting is critical to understanding causal relationships in a boardroom. Employing virtual reality allows for high levels of [&hellip;]<\/p>\n","protected":false},"author":3900,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-7","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sites.nd.edu\/boardsimulatorvr\/wp-json\/wp\/v2\/pages\/7","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.nd.edu\/boardsimulatorvr\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.nd.edu\/boardsimulatorvr\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.nd.edu\/boardsimulatorvr\/wp-json\/wp\/v2\/users\/3900"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.nd.edu\/boardsimulatorvr\/wp-json\/wp\/v2\/comments?post=7"}],"version-history":[{"count":22,"href":"https:\/\/sites.nd.edu\/boardsimulatorvr\/wp-json\/wp\/v2\/pages\/7\/revisions"}],"predecessor-version":[{"id":52,"href":"https:\/\/sites.nd.edu\/boardsimulatorvr\/wp-json\/wp\/v2\/pages\/7\/revisions\/52"}],"wp:attachment":[{"href":"https:\/\/sites.nd.edu\/boardsimulatorvr\/wp-json\/wp\/v2\/media?parent=7"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}