The VR Boardroom Simulator Project

The VR Boardroom Simulator project was conceived by Dr. Timothy Hubbard and Dr. Mike Villano as a way to study boardroom interactions during organizational crises. Being able to manipulate the conditions and directors in a consistent experimental setting is critical to understanding causal relationships in a boardroom. Employing virtual reality allows for high levels of psychological realism while participants engage in boardroom decisions and discussions.

Technological Highlights:

  • Realistic directors created with Reallusion’s Character Creator
  • Animations created using Reallusion’s iClone
  • VR Simulation developed using the Unity game engine and C#.

Data Collection Efforts:

  • Successfully ran over 300 students and business community participants through the simulation since January 2021.
  • Achieved a mean of 3.5/5.0 realism score.

Motivation for Changing to Unreal Engine:

  • The development of MetaHumans in Unreal Engine can help increase the realism of the director characters.
  • The integration of Replica Studios AI-generated voices directly in Unreal Engine.
  • The integration of NVIDIA DLSS in Unreal Engine to improve frame rates will be critical as we increase the complexity of the scenes.
  • Real-Time Ray Tracing technology can help improve the quality of the lighting, rendering, and shadows in the scene.

Here’s an example of the directors:

Who will be placed in this boardroom: