2023 Proxemics VR 4.0 – Updated VR simulation to study proxemics (physical approachability) using various avatars with Dr. Tim Hubbard.
2022 Roboprox VR 3.0 – Developed updated VR lab environment simulation to study HRI proxemics (physical approachability) using gendered robots and gendered human avatars for senior thesis with Camey Calzolano.
2022 Senior Theses – Advised 3 senior thesis: Camey Calzolano (HRI-Proxemics), Ella Diab (Social Media Addiction and Rumination) and Montserrat Suarez-Espino (Attachment style and Drinking Habits)
2022 RPA Moral Decision-making Family Relation Variation – Developed new variation of RPA (Drone) moral decision-making simulation to vary family member scenario to determine if more specific types of family members (grandfather, grandmother, aunt, uncle etc.) impacted moral dilemma.
2022 Sacred Art VR – For ND team (Radvansky, Brockmole, Jensen [Theology]) and ASU/Fuller/Baylor team. Developed 2 variations of VR simulation that included 3 VR environments (church, museum and warehouse) that are structurally identical and provide space to view art images to study the effect of environment on art perception. Adjusted materials and props in real-time to recreate realistic large-scale spaces. Instrumented to collect data regarding time spend viewing images and distances to art work. Added randomization of art locations for each participant.
2022 R-Wave Biopac Python Project For Gibson. Developed python utilities to animate (visually beat) attention focal point and stimuli in sync with participant’s R-Wave cardiac rhythm as provided by Biopac cardiac monitor.
2022 Creative Dyads and Communication Media – with Diego Gomez-Zara (CSE) and Timothy Hubbard (MCB). Assisted with trial of Human Computer interaction study observing differences in the outcome of a creativity task conducted by dyads in person, over Zoom and in Virtual Reality.
2022 Turing Data Analysis – met weekly with undergraduate RA to complete data management of previously run Turing Test experiment.
2022 Lock Luck – With Dr. Adam Czajka of ND Computer Engineering and Agnieszka Marczak-Czajka, Graduate Student. Met weekly with the team to review data analysis of studies examining a participant’s emotional reaction to images that have been modified by artificial neural networks as originated by the Google Dreamception project.
2022 Understanding decision-making of racially insensitive products in a Virtual Boardroom – developed 3D model of racially insensitive Prada monkey figurine and assisted in development of VR simulation.
2021 Color Test – converted laboratory experiment from in lab C# program to Unity on-line for Daniel Schor’s PhD final experiment.
2021 Virtual Reality Board Room – In collaboration with Tim Hubbard of Mendoza College of Business, continued Unity and C# development of a virtual board room for study of the effects of the gender ratio of a board of directors on a participant’s response to a sexual harassment lawsuit. Developed board room scene with details such as coffee mugs, laptops and books. Developed logic to collect demographic data and then proceed to run three different scenes in which a CEO (male or female) is speaking to the participant and board (composed of 6 members that can be either male or female avatars.) Avatars are animated with random starting points to simulate movement within a meeting and also to look at participant when the participant verbalizes their reasoning. Participants respond to Likert scale questions using a laser pointer in the simulation. All data written to a comma-separated file for later analysis.
2021 Word Lists in Rooms – For Abby Doolen and Dr. Gabriel Radvansky. Constructed 3 different experiments consisting of maps of rooms through which a participant navigates to complete a memory task. Participants are exposed to a list of words in each of two rooms and in the third room, must recall any of the words to which they were just presented. Each of the 3 maps constituted a different on-line study which also included consent forms, instructions screens and debriefing. These 3D video game based experiments were run in a browser and hosted on Amazon Web Services. The first study contained 40 rooms, the second study over 50 rooms and the third study over 70 rooms.
2021 Rooms with Stories – For Abby Doolen and Dr. Gabriel Radvansky. Developed 3 additional variations of the Word Lists in Rooms experiments in which participants in the last few sets of rooms were exposed to 2 parts of two different stories. The testing of the participants memory of the story contents occurred under a separate survey.
2021 Lock Luck – With Dr. Adam Czajka of ND Computer Engineering and Agnieszka Marczak-Czajka of the ND Center for Research Computing. Met weekly with the team to review, design and develop studies examining a participant’s emotional reaction to images that have been modified by artificial neural networks as originated by the Google Dreamception project.