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Monthly Archive for November, 2020

If you haven’t yet, read part one of this post here, which outlines the way I draw parallels from the video game Celeste to positive attitudes, active learning, and metacognitive techniques in the classroom. This post focuses on parallels between the game and teaching strategies in introductory courses specifically.  I am not an experienced video-gamer […]

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As a first generation college student, I always felt like I was the only person struggling in the classroom. To compensate, I put incredible pressure on myself to perform what I thought was a successful student persona. This led to more anxiety and poor grades. Fortunately, my professors noticed and did two very simple things: […]

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